It kind of feels like a lot of learning from WitW and WitP:AE has gone into the game's systems. Air combat is much nicer to use than it was. The way supply works is so much more improved by the depot system.
Used the voucher for being a long term of Matrix/Slitherine member (something well worth signing up for if it's still available as a bonus for being a member there) so it wasn't quite as mad a price, and waiting on the manual to be delivered now.įrom a quick mess around, all of my complaints about WitE have been answered. I'll likely not pick mine up for another few weeks (get the birthday voucher from Matrix for 50% off then).įinally now have the time to justify picking it up. If you do pick up WitE2 definitely interested in how you see the differences. I sound like I'm knocking the games but I dread to think how many hundreds of hours I've sunk into War in the Pacific, over the two versions. So I would be interested to play just to see how that's improved. There's always an element of 'don't cheese your opponent' to these sorts of games but WitE took it to 'don't use Soviet paratroopers lest the entire Ostheer starve in two turns because you have ZoC on a railway hex'. WitE annoyed me for having infinite supply down the railways and the constant balancing attempts over the years to try and mitigate that. Yeah, Grigsby's games do go for detail even when I'm never convinced the level of detail being simulated is either useful or worthwhile. Would think John Tiller's Panzer Campaigns would be a rough equivalent for a computer game? I seem to recall having one board game eerily similar but was the WW1 Palestine campaign (cavalry 'blitzkrieg' plus camel on camel gore).